AoeStats
← Jan_Rui

Black Forest

509932251Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 68m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Khmer · South Africa
943
+18
🇿🇦 Persians · South Africa
941
+19
🇿🇦 Saxons · South Africa
937
+19
🇿🇦 Huns · South Africa
929
+19
🇹🇷 Turks · Türkiye
1028
-20
🇨🇴 Ethiopians · Colombia
1014
-19
🇫🇷 Bohemians · France
973
-18
🇹🇷 Franks · Türkiye
971
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 2,833 11:39 22:23 38:16 ⛏ Fast Castle
38 2,634 12:15 17:16 25:55 ⛏ Fast Castle
35 2,411 11:22 17:30 31:40 ⛏ Fish Boom FC
31 2,101 10:22 16:04 32:08 ⛏ Fast Castle
29 1,995 10:30 15:54 36:01 ⛏ Fast Castle
24 1,676 14:18 18:38 33:00 ⛏ Fast Castle
24 1,634 13:02 18:51 34:18 ⛏ Fast Castle
14 971 13:08 22:53 29:41 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
60,940 22,599 29,995 7,580 121,114 129,118
22,445 55,485 33,555 1,515 113,000 154,532
46,395 25,080 25,690 3,705 100,870 106,435
42,880 22,445 31,425 3,275 100,025 101,387
34,150 36,722 20,265 3,105 94,242 98,495
28,265 33,285 22,115 4,480 88,145 94,541
33,490 24,042 20,820 3,290 81,642 84,410
15,050 25,668 13,110 2,040 55,868 65,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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