AoeStats
← [IO] jimmyjames59

Arabia

510810141Analyzed
1v1 RM · 4h ago on Oct 2, 2026· 41m 6s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1492
+13
🇪🇸 Vietnamese · Spain
1431
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 2,638 9:13 19:33 31:34 ⚔ M@A into Archers
51 2,106 10:42 21:29 33:39 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,305 14,460 8,725 2,900 42,390 44,800
18,595 13,105 5,315 1,500 38,515 39,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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