AoeStats
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Lombardia

509019442Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 56m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
1473
+9
🇨🇦 Franks · Canada
1252
+22
🇺🇸 Cumans · United States
1152
+21
🇦🇷 Franks · Argentina
1324
-17
🇺🇸 Saxons · United States
1317
-17
🇦🇷 Mongols · Argentina
1254
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 3,008 11:20 15:30 39:46 ⛏ Fast Castle
49 2,783 9:26 17:33 35:03 ⚔ Scout Rush
46 2,590 11:56 23:22 40:01 ⚔ Scout Rush
43 2,430 10:18 16:46 38:16 ⛏ Fast Castle
43 2,417 10:31 14:25 37:48 ⛏ Fast Castle
32 1,807 11:58 21:06 38:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,795 26,468 17,940 5,345 92,548 105,783
18,800 25,913 19,135 5,285 69,133 79,412
24,845 24,373 14,805 3,535 67,558 76,455
37,225 10,831 15,635 2,250 65,941 78,011
24,925 26,836 9,510 1,805 63,076 74,159
23,995 10,428 15,595 1,605 51,623 65,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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