AoeStats
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Lombardia

508785896Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 56m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
53 3,000 10:06 20:06 27:33 ⛏ Fast Castle
48 2,723 10:15 15:16 31:21 ⛏ Fast Castle
43 2,423 12:26 19:31 49:02 ⛏ Fast Castle
34 1,950 12:01 20:57 42:03 ⛏ Fast Castle
31 1,759 10:50 15:09 35:02 ⛏ Fast Castle
31 1,775 9:41 18:29 38:26 ⚔ Scout Rush
29 1,670 11:26 15:43 40:59 ⛏ Fast Castle
24 1,370 11:09 23:20 41:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,975 27,508 23,755 2,825 93,063 108,093
30,250 15,023 20,710 7,000 72,983 93,006
32,625 14,163 17,965 1,140 65,893 71,448
29,645 14,750 15,515 3,860 63,770 68,767
14,820 20,397 10,405 2,855 48,477 53,244
13,805 19,962 9,515 4,120 47,402 59,986
20,990 7,917 12,920 1,545 43,372 57,096
12,080 15,018 9,905 1,745 38,748 44,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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