AoeStats
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Arena

510169036Analyzed
3v3 RM · 20h ago on Sep 29, 2026· 30m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1142
+14
🇦🇷 Franks · Argentina
1118
+15
🇦🇷 Poles · Argentina
1089
+17
🇲🇽 Berbers · Mexico
1214
-20
🇲🇽 Varangians · Mexico
1101
-15
🇲🇽 Japanese · Mexico
1004
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,104 10:29 14:13 — ⛏ Fast Castle
28 844 11:10 15:39 — ⛏ Fast Castle
24 723 10:24 15:01 28:33 ⛏ Fast Castle
24 729 10:44 17:21 — ⛏ Fast Castle
19 566 13:28 17:12 20:55 ◆ FC into Fast Imp
9 267 11:14 19:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,580 8,640 2,275 200 22,695 26,611
8,835 6,514 945 850 17,144 19,980
8,245 3,965 1,365 2,800 16,375 18,210
5,985 3,855 3,140 1,325 14,305 15,718
5,550 4,795 1,865 850 13,060 15,373
3,475 2,750 200 750 7,175 8,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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