AoeStats
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Lombardia

510159797Analyzed
3v3 RM · 24h ago on Sep 29, 2026· 45m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Tatars · Mexico
1202
+12
🇲🇽 Lithuanians · Mexico
1085
+16
🇲🇽 Japanese · Mexico
983
+21
🇦🇷 Spanish · Argentina
1106
-17
🇬🇷 Japanese · Greece
1102
-17
🇫🇮 Danes · Finland
1077
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,179 11:03 14:50 42:25 ⛏ Fast Castle
26 1,199 11:03 16:30 42:36 ⛏ Fast Castle
26 1,199 10:20 15:10 36:48 ⛏ Fast Castle
22 1,008 11:36 18:00 40:38 ⛏ Fast Castle
22 1,021 10:44 15:47 41:43 ⛏ Fast Castle
13 574 10:29 23:48 39:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,585 8,475 10,645 2,150 38,855 46,613
12,500 12,395 11,095 925 36,915 41,630
15,520 13,630 5,915 1,500 36,565 46,942
12,660 9,766 5,970 1,810 30,206 32,582
12,660 7,828 3,485 1,625 25,598 27,942
13,535 4,820 4,955 1,500 24,810 32,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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