AoeStats
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Nomad

510412750Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 56m 15s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Aztecs · Chile
1096
+18
🇳🇴 Koreans · Norway
1058
+19
🇦🇷 Varangians · Argentina
1198
-21
🇦🇷 Goths · Argentina
1063
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,893 15:32 19:12 43:00 ⛏ Fish Boom FC
29 1,641 13:41 23:22 47:27 ⛏ Fish Boom
29 1,650 14:38 18:23 37:40 ⛏ Fast Castle
24 1,327 15:24 20:15 35:06 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,905 34,780 14,390 4,560 70,635 74,395
30,270 16,341 13,375 4,310 64,296 68,083
19,730 15,795 9,395 6,805 51,725 54,586
20,915 15,840 7,780 2,780 47,315 48,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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