AoeStats
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MegaRandom

509696537Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 50m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
1052
+18
🇺🇸 Persians · United States
1026
+19
🇲🇽 Vikings · Mexico
1025
+18
🇦🇷 Varangians · Argentina
1211
-24
🇦🇷 Sicilians · Argentina
1084
-18
🇦🇷 Inca · Argentina
959
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,526 10:01 16:37 35:36 ⛏ Fast Castle
26 1,285 9:16 21:21 40:40 ⚔ Scout Rush
22 1,091 10:32 15:11 46:13 ⛏ Fast Castle
21 1,042 11:10 23:21 36:01
18 911 11:30 18:53 33:25 ⛏ Fast Castle
15 731 13:10 17:32 40:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,435 20,437 14,230 4,340 62,442 69,490
28,495 16,980 12,350 3,590 61,415 67,871
28,135 10,790 7,590 2,500 49,015 56,470
15,770 15,865 11,000 2,860 45,495 53,018
18,690 13,848 5,590 5,290 43,418 51,975
17,505 11,087 5,080 4,800 38,472 48,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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