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Pilgrims

508676128Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 44m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇪 Japanese · Montenegro
1305
+13
🇲🇪 Varangians · Montenegro
1275
+14
🇲🇪 Georgians · Montenegro
1270
+14
🇲🇪 Vietnamese · Montenegro
1202
+18
🇩🇪 Hindustanis · Germany
1251
-15
🇲🇽 Cumans · Mexico
1245
-15
🇨🇳 Goths · China
1232
-15
🇨🇳 Jurchens · China
1210
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 3,136 11:54 16:38 37:02 ⛏ Fish Boom FC
40 1,792 10:25 17:09 31:57 ⛏ Fish Boom into Fire Galleys FC
38 1,709 10:59 15:01 35:33 ⛏ Fish Boom FC
29 1,275 13:03 22:47 38:28 ⛏ Fish Boom FC
25 1,130 11:36 15:55 37:55 ⛏ Fish Boom FC
19 863 11:05 20:28 31:47 ⛏ Fish Boom into Fire Galleys FC
15 674 12:18 16:22 31:36 ⛏ Fish Boom FC
12 542 13:22 18:26 42:59 ⚔ Fish Boom into Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
32,395 14,691 15,080 1,700 63,866 65,287
22,300 12,082 15,455 4,205 54,042 57,085
20,755 13,891 5,815 1,725 42,186 54,559
10,675 16,875 12,110 2,350 42,010 53,511
17,230 9,325 8,420 1,600 36,575 42,908
13,865 10,548 5,745 1,770 31,928 33,492
8,875 12,173 4,380 2,520 27,948 33,707
8,525 6,013 3,200 1,735 19,473 21,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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