AoeStats
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Arabia

510215162Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 32m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
927
+14
🇺🇸 Huns · United States
912
+15
🇦🇷 Ethiopians · Argentina
915
-15
🇫🇷 Chinese · France
869
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 1,708 8:50 21:59 — ⚔ Scout Rush
26 853 9:37 22:19 — ⚔ Scout Rush
22 732 9:56 22:20 — ⚔ Archer Rush
21 689 9:06 18:12 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,410 6,475 1,125 950 17,960 19,571
8,095 5,783 1,850 835 16,563 18,518
6,945 5,464 1,270 1,530 15,209 17,666
5,815 5,160 3,865 100 14,940 15,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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