AoeStats
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Arena

509377523Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 73m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Celts · Italy
610
+14
🇺🇸 Malians · United States
553
+16
🇰🇷 Danes · South Korea
527
+17
🇷🇴 Danes · Romania
572
-16
🇷🇴 Georgians · Romania
556
-16
🇷🇴 Britons · Romania
529
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,388 12:25 21:27 40:24 ⛏ Fast Castle
18 1,287 17:17 23:47 34:01 ⛏ Fast Castle
17 1,255 12:37 20:17 31:35 ⛏ Fast Castle
17 1,235 11:55 20:23 33:01 ⛏ Fast Castle
11 820 17:58 24:45 40:02
8 575 11:14 23:13 36:22 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,945 24,740 36,210 3,375 110,270 121,526
36,215 25,810 24,965 5,400 92,390 108,243
41,905 11,470 31,175 4,700 89,250 91,379
32,080 12,145 21,930 2,800 68,955 92,302
30,210 15,010 18,305 2,500 66,025 110,540
20,070 13,975 13,800 3,465 51,310 61,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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