AoeStats
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Black Forest

509359613Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 57m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Chinese · Colombia
549
+18
🇰🇷 Danes · South Korea
506
+21
🇺🇸 Mongols · United States
615
-20
🇪🇸 Teutons · Spain
582
-19
Player eAPM Actions Feudal Castle Imperial Opening
34 1,943 11:59 19:50 43:35 ⛏ Fast Castle
24 1,365 11:48 19:01 — ⚔ FC into Scouts
14 815 15:16 22:00 54:11 ⛏ Fast Castle
9 521 17:11 24:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,660 21,490 13,880 3,515 54,545 59,259
22,235 15,900 15,040 850 54,025 65,886
10,010 8,470 4,545 1,875 24,900 46,236
7,990 5,514 1,095 780 15,379 18,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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