AoeStats
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Nomad

510668216Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 36m 22s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1117
+12
🇺🇸 Turks · United States
1108
+13
🇺🇸 Vietnamese · United States
1075
+14
🇺🇸 Saracens · United States
1058
+15
🇨🇴 Bulgarians · Colombia
1073
-15
🇵🇱 Huns · Poland
1069
-15
🇨🇳 Mongols · China
991
-12
🇨🇳 Persians · China
988
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,435 13:39 19:21 — ⛏ Fish Boom FC
25 924 15:07 19:15 — ⛏ Fast Castle
24 872 14:24 23:45 — ⛏ Fish Boom FC
21 778 17:45 24:57 — ⛏ Fish Boom FC
18 653 16:20 21:00 — ⛏ Fish Boom FC
16 599 16:47 21:51 — ⛏ Fish Boom FC
14 501 14:11 21:19 — ⛏ Fish Boom FC
12 426 18:30 28:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,015 11,296 2,385 2,480 25,176 27,094
9,675 9,993 2,425 950 23,043 23,472
5,275 8,490 4,070 750 18,585 21,057
8,230 5,715 1,820 400 16,165 20,296
7,660 3,755 1,560 2,900 15,875 16,047
6,520 6,584 800 1,175 15,079 15,511
5,425 5,962 670 400 12,457 15,625
4,400 3,077 370 230 8,077 8,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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