AoeStats
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Nomad

510653242Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 42m 24s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1170
+14
🇦🇺 Byzantines · Australia
1154
+15
🇧🇷 Japanese · Brazil
1078
+18
🇺🇸 Danes · United States
1168
-17
🇺🇸 Hindustanis · United States
1122
-15
🇺🇸 Lithuanians · United States
1103
-15
Player eAPM Actions Feudal Castle Imperial Opening
73 3,104 13:09 18:18 — ⚔ Fish Boom into Galleys FC into Archers
35 1,504 13:50 17:59 37:31 ⛏ Fish Boom FC
28 1,177 14:56 20:39 33:57 ⛏ Fish Boom into Fire Galleys FC
26 1,092 14:57 20:58 28:57 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
17 723 15:45 20:13 — ⛏ Fish Boom FC
15 642 14:14 20:51 36:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,050 12,238 9,685 3,135 44,108 49,548
14,685 10,576 6,310 2,805 34,376 36,110
12,625 11,663 8,105 950 33,343 36,299
12,075 11,585 3,730 1,730 29,120 30,592
9,740 8,316 5,720 860 24,636 26,836
6,900 5,276 655 1,230 14,061 13,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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