AoeStats
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Nomad

510648080Analyzed
3v3 RM · 22h ago on Oct 2, 2026· 49m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1149
+19
🇺🇸 Vietnamese · United States
1101
+21
🇺🇸 Tatars · United States
1081
+22
🇲🇽 Teutons · Mexico
1261
-23
🇲🇽 Magyars · Mexico
1190
-20
🇺🇸 Aztecs · United States
1182
-19
Player eAPM Actions Feudal Castle Imperial Opening
45 2,223 12:31 16:56 33:20 ⛏ Fish Boom FC
36 1,801 14:27 18:12 33:55 ⛏ Fish Boom FC
21 1,038 17:14 24:34 — ⚔ Fish Boom into Towers FC
19 950 14:17 25:06 38:10 ⚔ Fish Boom into Drush FC
17 858 15:07 22:01 39:38 ⛏ Fish Boom FC
14 691 13:39 21:49 40:20 ⛏ Fish Boom into Fire Galleys FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
23,265 24,160 12,340 4,975 64,740 72,264
15,355 18,787 10,740 3,000 47,882 55,312
16,415 12,608 6,495 3,205 38,723 49,627
12,525 11,838 3,985 2,615 30,963 35,705
11,335 8,380 7,375 1,850 28,940 29,194
11,190 8,060 4,630 1,840 25,720 27,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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