AoeStats
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Oasis

510174161Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 28m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Franks · Poland
997
+15
🇮🇹 Varangians · Italy
931
+18
🇮🇹 Mongols · Italy
913
+19
🇪🇸 Malay · Spain
913
+19
🇹🇷 Turks · Türkiye
1008
-19
🇹🇷 Tatars · Türkiye
972
-18
🇫🇮 Berbers · Finland
961
-32
🇹🇷 Persians · Türkiye
950
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 973 12:57 16:40 — ⛏ Fast Castle
29 828 13:16 24:44 — ⛏ Fast Castle
25 705 12:35 26:09 — ⚔ Scout Rush
21 602 13:07 17:59 — ⛏ Fast Castle
16 459 10:22 19:19 — ⛏ Fast Castle
15 442 12:27 21:00 — ⛏ Fast Castle
14 394 11:28 19:17 — ⛏ Fast Castle
13 374 10:34 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,495 5,540 1,395 850 15,280 17,680
7,000 4,255 1,910 1,055 14,220 15,320
6,500 5,515 250 1,060 13,325 15,890
6,810 5,245 770 200 13,025 16,537
5,265 4,540 875 1,860 12,540 13,604
7,070 3,775 1,320 30 12,195 13,610
5,985 4,805 885 200 11,875 13,019
2,050 2,493 50 0 4,593 5,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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