AoeStats
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Four Lakes

510251130Analyzed
1v1 RM · 16h ago on Sep 30, 2026· 34m 31s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Persians · Vietnam
1913
+13
🇮🇹 Danes · Italy
1843
-13
Player eAPM Actions Feudal Castle Imperial Opening
86 2,954 10:49 14:51 — ⛏ Fish Boom FC
51 1,777 9:34 14:30 29:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,610 17,990 7,825 850 38,275 39,291
10,050 13,399 9,115 850 33,414 34,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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