AoeStats
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Lombardia

509460918Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 63m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
873
+14
🇬🇷 Franks · Greece
828
+16
🇳🇿 Varangians · New Zealand
808
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781
+18
🇹🇷 Ethiopians · Türkiye
936
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🇹🇷 Portuguese · Türkiye
809
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🇹🇷 Khmer · Türkiye
809
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🇹🇷 Turks · Türkiye
729
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 2,145 14:04 19:46 33:15 ⛏ Fast Castle
23 1,449 11:34 17:14 37:45 ⛏ Fast Castle
23 1,435 13:07 25:38 42:31 ⚔ M@A FC
21 1,318 11:50 20:06 32:17 ⛏ Fast Castle
15 943 11:34 17:19 41:35 ⛏ Fast Castle
13 800 10:15 22:25 33:31 ⛏ Fast Castle
12 732 12:54 28:15 46:37 ⛏ Fast Castle
9 580 14:48 23:12 36:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,100 39,585 10,665 2,885 85,235 87,780
24,755 30,945 14,795 3,395 73,890 80,183
34,425 18,283 13,170 3,760 69,638 93,001
25,325 10,317 17,095 4,335 57,072 66,451
23,895 8,270 18,410 1,050 51,625 76,414
19,945 18,813 9,085 3,385 51,228 63,797
16,435 13,504 13,855 4,410 48,204 76,450
13,465 5,730 4,765 1,770 25,730 33,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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