AoeStats
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Coastal Forest

510711387Analyzed
3v3 RM · 3h ago on Oct 2, 2026· 23m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1312
+12
🇩🇪 Muisca · Germany
1273
+13
🇩🇪 Varangians · Germany
1203
+16
🇫🇷 Persians · France
1217
-33
1216
-14
🇨🇳 Bulgarians · China
1194
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,265 9:31 18:17 — ⛏ Fish Boom FC
48 1,140 9:53 22:59 — ⚔ Scout Rush
44 1,054 9:06 22:47 — ⚔ Champi Rush
32 771 11:09 19:14 — ⚔ Fish Boom into Archers
22 521 10:57 20:45 — ⛏ Fish Boom
18 424 10:36 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,510 5,318 850 200 12,878 13,994
4,850 4,225 2,220 100 11,395 12,044
5,540 3,391 1,260 0 10,191 10,467
4,155 4,925 315 650 10,045 12,092
5,505 3,430 650 60 9,645 10,668
3,150 2,208 190 100 5,648 6,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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