AoeStats
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African Clearing

510289149Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 55m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Sicilians · Sweden
1326
+14
🇺🇿 Saxons · Uzbekistan
1223
+19
🇨🇳 Bulgarians · China
1174
+20
🇸🇪 Koreans · Sweden
1073
+24
🇨🇳 Mapuche · China
1322
-21
🇨🇳 Khmer · China
1318
-21
🇹🇼 Mongols · Taiwan
1274
-19
🇬🇧 Byzantines · United Kingdom
1191
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,935 13:45 18:42 47:01 ⛏ Fast Castle
32 1,775 13:38 20:54 53:57 ⛏ Fast Castle
28 1,534 16:11 19:58 — ⛏ Fast Castle
25 1,377 12:26 24:42 37:32 ⚔ Towers FC
25 1,367 13:46 16:40 31:57 ⛏ Fast Castle
19 1,059 17:25 27:33 46:17 ⚔ Drush
19 1,053 14:42 31:39 — ⚔ Archer Rush
16 876 14:13 18:32 39:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,450 22,207 17,480 2,875 84,012 89,913
31,920 20,067 18,720 9,150 79,857 100,686
30,640 9,200 15,705 1,600 57,145 72,874
21,260 10,055 10,680 2,350 44,345 47,892
12,810 20,573 8,060 2,125 43,568 48,257
17,515 12,907 7,590 560 38,572 44,712
10,915 9,688 2,395 3,000 25,998 33,109
5,075 5,199 770 1,880 12,924 14,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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