AoeStats
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Black Forest

509564510Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 70m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1140
+14
🇻🇳 Khmer · Vietnam
1079
+16
🇹🇼 Danes · Taiwan
1072
+17
🇭🇰 Bohemians · Hong Kong SAR China
1039
+18
🇫🇷 Celts · France
1154
-19
🇨🇦 Danes · Canada
1118
-18
🇬🇧 Wu · United Kingdom
1055
-15
🇲🇽 Hindustanis · Mexico
1019
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 3,423 11:21 15:13 32:46 ⛏ Fast Castle
45 3,127 12:27 18:05 34:26 ⚔ FC into Archers
34 2,367 16:29 20:21 34:27 ⛏ Fish Boom FC
33 2,333 13:58 30:15 46:55 ⚔ Archers into Fish Boom
22 1,574 11:53 16:50 42:10 ⛏ Fast Castle
21 1,506 11:36 16:12 40:53 ⛏ Fast Castle
16 1,104 11:21 18:21 36:13 ⛏ Fish Boom FC
15 1,068 11:46 17:15 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
47,215 46,535 32,980 5,795 132,525 146,459
38,470 42,040 26,370 4,405 111,285 129,954
51,355 25,330 17,390 2,900 96,975 113,957
39,130 25,460 19,525 4,480 88,595 104,498
32,380 35,212 12,580 1,515 81,687 122,795
40,300 23,522 12,360 2,375 78,557 87,516
19,410 24,523 10,655 595 55,183 63,768
5,835 5,880 1,025 1,255 13,995 15,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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