AoeStats
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Arena

510862962Analyzed
4v4 RM · 4h ago on Oct 2, 2026· 94m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1083
+16
🇪🇸 Chinese · Spain
1047
+17
🇵🇪 Hindustanis · Peru
1040
+18
🇺🇸 Danes · United States
978
+20
🇲🇽 Spanish · Mexico
1102
-19
🇺🇸 Shu · United States
1102
-19
🇪🇸 Britons · Spain
1065
-17
🇲🇽 Cumans · Mexico
1034
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 4,061 11:18 16:48 31:34 ⛏ Fast Castle
37 3,479 9:11 20:45 40:33 ⛏ Fast Castle
35 3,285 11:01 15:08 29:08 ⛏ Fast Castle
28 2,628 10:51 15:52 35:17 ⛏ Fast Castle
27 2,586 11:04 15:30 33:30 ⛏ Fast Castle
26 2,469 11:00 15:10 35:03 ⛏ Fast Castle
26 2,499 10:33 17:13 56:52 ⛏ Fast Castle
12 1,137 10:46 15:07 34:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,455 67,290 25,425 5,020 176,190 190,279
48,335 70,030 45,920 2,625 166,910 184,160
68,610 42,715 21,630 4,500 137,455 144,709
55,630 44,020 11,595 4,400 115,645 124,442
38,510 27,310 29,900 3,640 99,360 138,994
31,710 42,914 11,305 3,450 89,379 90,882
45,190 19,942 13,955 5,850 84,937 103,799
14,205 15,455 4,580 3,485 37,725 45,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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