AoeStats
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Arena

510855387Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 49m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1089
+13
🇪🇸 Britons · Spain
1051
+14
🇵🇪 Franks · Peru
1025
+15
🇲🇽 Lithuanians · Mexico
1018
+16
🇨🇿 Burgundians · Czechia
1044
-16
🇬🇧 Britons · United Kingdom
1033
-21
🇩🇪 Varangians · Germany
994
-14
🇬🇧 Bohemians · United Kingdom
974
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,487 10:43 14:49 36:49 ⛏ Fast Castle
42 2,064 11:28 16:04 30:29 ⛏ Fast Castle
36 1,763 11:07 15:17 29:00 ⚔ FC into Scouts
31 1,533 10:58 14:57 28:39 ⛏ Fast Castle
30 1,459 10:45 14:58 31:36 ⛏ Fast Castle
27 1,317 10:44 16:18 35:02 ⛏ Fast Castle
20 986 9:25 18:04 33:24 ⛏ Fast Castle
14 687 11:38 15:52 28:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,170 14,215 23,495 3,650 71,530 82,595
30,960 21,035 17,360 1,100 70,455 77,971
23,150 20,175 8,005 1,500 52,830 56,606
26,005 9,905 12,595 3,450 51,955 66,517
18,315 19,780 8,360 1,765 48,220 53,052
15,365 15,270 7,240 1,530 39,405 53,589
12,945 10,110 5,005 880 28,940 34,259
9,955 9,285 6,970 1,835 28,045 31,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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