AoeStats
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Arena

510852470Analyzed
4v4 RM · 4h ago on Oct 2, 2026· 8m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1073
+16
🇬🇷 Ethiopians · Greece
1044
+17
🇪🇸 Britons · Spain
1033
+18
🇲🇽 Lithuanians · Mexico
999
+19
🇨🇱 Celts · Chile
1146
-21
1060
-17
🇨🇱 Persians · Chile
1045
-16
🇨🇱 Persians · Chile
1024
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 488 — — —
52 460 — — —
44 388 — — —
39 345 — — —
39 346 — — —
33 294 — — —
30 269 — — —
28 245 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,000 605 0 0 2,605 3,107
1,450 450 0 0 1,900 2,296
1,500 250 0 0 1,750 2,461
1,350 300 0 0 1,650 1,639
1,000 350 0 0 1,350 2,026
1,000 275 50 0 1,325 1,739
1,050 250 0 0 1,300 1,944
800 275 50 0 1,125 1,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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