AoeStats
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Arabia

510820314Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 44m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1100
+14
🇺🇸 Koreans · United States
1047
+16
🇲🇽 Huns · Mexico
1016
+17
🇺🇸 Malians · United States
940
+20
🇧🇴 Ethiopians · Bolivia
1072
-18
🇺🇸 Mongols · United States
1066
-18
🇫🇷 Britons · France
1025
-16
🇧🇷 Varangians · Brazil
990
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,657 10:39 25:31 — ⚔ Skirmisher Rush
34 1,516 9:34 22:33 — ⚔ Archers into Skirms
30 1,339 9:55 15:37 31:30 ⛏ Fast Castle
28 1,264 11:29 16:19 33:01 ⛏ Fast Castle
25 1,135 11:11 19:33 35:10 ⛏ Fast Castle
20 906 10:23 22:29 — ⚔ Archer Rush
20 890 11:54 20:53 35:59 ⛏ Fast Castle
18 788 11:21 27:34 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
22,740 12,470 11,990 3,015 50,215 60,217
18,125 15,028 12,470 965 46,588 49,070
18,465 9,160 11,645 3,740 43,010 49,305
14,625 13,040 8,130 2,900 38,695 52,365
13,680 7,153 6,990 2,150 29,973 31,138
7,150 9,528 6,665 230 23,573 27,917
7,910 6,882 710 3,505 19,007 20,051
4,475 4,475 700 1,230 10,880 11,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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