AoeStats
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Baltic

510690679Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 33m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
930
+20
928
+20
🇨🇱 Spanish · Chile
925
+20
🇻🇳 Franks · Vietnam
924
+20
🇺🇸 Malay · United States
1046
-21
🇲🇽 Huns · Mexico
1021
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🇲🇽 Ethiopians · Mexico
1018
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🇺🇸 Danes · United States
982
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Player eAPM Actions Feudal Castle Imperial Opening
36 1,209 12:26 27:27 — ⛏ Fish Boom into Galleys into Fire Galleys FC
30 1,019 13:48 19:19 33:16 ⛏ Fast Castle
29 962 13:38 17:25 — ⚔ FC into Archers
19 645 11:23 26:49 — ⛏ Fish Boom into Galleys into Fire Galleys
18 597 13:36 17:39 — ⛏ Fish Boom FC
18 596 11:50 18:07 33:21 ⛏ Fast Castle
17 569 17:05 21:11 — ⛏ Fish Boom FC
6 211 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,100 10,770 2,720 3,450 25,040 30,371
8,225 12,440 3,110 300 24,075 27,946
7,425 12,820 2,560 200 23,005 26,312
10,545 4,370 2,070 2,150 19,135 22,720
7,080 7,416 1,115 1,040 16,651 17,670
5,225 5,215 1,475 2,000 13,915 16,397
7,025 3,675 1,980 1,215 13,895 18,366
1,050 1,175 0 100 2,325 2,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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