AoeStats
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Black Forest

509345375Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 41m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
931
+10
🇫🇷 Portuguese · France
888
+22
🇯🇵 Franks · Japan
857
+13
🇨🇱 Lithuanians · Chile
835
+14
🇹🇷 Spanish · Türkiye
892
-27
🇸🇪 Celts · Sweden
785
-12
🇬🇷 Byzantines · Greece
760
-11
🇩🇰 Varangians · Denmark
750
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 983 13:22 25:56 38:57 ⚔ Scouts into Archers
22 916 10:56 16:00 35:02 ⛏ Fast Castle
18 734 10:39 17:49 35:15 ⛏ Fast Castle
15 623 14:45 23:09 — ⛏ Fast Castle
9 386 22:38 33:37 — ⛏ Fast Castle
5 187 — — —
3 103 — — —
1 35 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,770 12,925 6,630 1,500 38,825 43,363
19,070 9,945 8,670 1,050 38,735 49,571
11,345 7,050 6,085 440 24,920 29,489
7,405 6,013 3,765 1,775 18,958 20,028
7,420 6,601 1,760 2,800 18,581 25,384
400 100 50 0 550 414
400 100 0 0 500 373
350 138 0 0 488 331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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