AoeStats
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Pilgrims

508944545Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 7m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wei · Brazil
952
+12
🇦🇷 Chinese · Argentina
885
+15
🇹🇷 Ethiopians · Türkiye
862
+30
🇨🇦 Franks · Canada
850
+16
🇨🇿 Malay · Czechia
924
-18
🇨🇳 Khmer · China
885
-16
🇨🇦 Varangians · Canada
827
-13
🇹🇷 Poles · Türkiye
795
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 365 — — —
46 357 — — — ⛏ Fish Boom
28 215 — — — ⛏ Fish Boom
21 166 — — — ⛏ Fish Boom
18 141 — — —
16 123 — — —
15 119 — — — ⛏ Fish Boom
8 60 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 750 0 100 2,000 1,800
800 1,025 0 100 1,925 1,765
500 1,300 0 100 1,900 1,499
850 800 50 100 1,800 1,245
350 1,125 0 100 1,575 1,284
150 884 0 100 1,134 1,086
450 350 50 100 950 330
0 350 0 100 450 30
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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