AoeStats
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Arena

510458854Analyzed
4v4 RM · 22h ago on Oct 1, 2026· 29m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
1307
+17
🇧🇴 Teutons · Bolivia
1295
+17
🇨🇴 Varangians · Colombia
1264
+18
🇵🇪 Byzantines · Peru
1258
+20
🇵🇦 Mongols · Panama
1345
-19
1341
-19
🇨🇳 Huns · China
1325
-18
🇲🇽 Byzantines · Mexico
1267
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 1,638 10:13 14:02 — ⛏ Fast Castle
41 1,191 9:53 14:18 — ⛏ Fast Castle
33 954 8:43 23:15 — ⚔ Towers FC
33 955 10:01 14:26 — ⛏ Fast Castle
30 869 11:10 16:28 26:54 ⛏ Fast Castle
30 887 12:16 16:33 — ⚔ Scout Rush
27 804 9:51 13:46 — ⛏ Fast Castle
20 594 9:16 22:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,180 7,540 3,110 200 23,030 24,900
7,135 7,980 1,160 910 17,185 19,050
7,145 6,015 1,790 100 15,050 16,138
6,050 3,150 1,210 2,800 13,210 13,958
6,145 4,270 980 1,405 12,800 13,614
4,710 2,890 1,450 1,400 10,450 11,124
3,550 3,205 1,645 650 9,050 9,869
3,750 2,480 400 200 6,830 6,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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