AoeStats
← WASKA EN LA CARA

Arabia

508534089Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 51m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1222
+19
🇦🇷 Varangians · Argentina
1217
+19
🇵🇪 Koreans · Peru
1321
-20
🇺🇸 Lithuanians · United States
1260
-18
Player eAPM Actions Feudal Castle Imperial Opening
55 2,838 9:13 26:50 48:53 ⚔ Archers into Skirms
38 1,963 9:46 24:01 — ⚔ Scout Rush
33 1,680 9:42 22:55 50:34 ⚔ Tower Rush
30 1,534 10:01 31:41 — ⚔ M@A into Towers into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,120 11,678 5,370 3,100 35,268 36,066
10,555 9,349 3,105 205 23,214 23,589
10,280 6,160 4,225 100 20,765 21,260
6,050 8,791 3,370 2,185 20,396 20,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.