Arena
507342272Analyzed2v2 RM
·
15d ago on Sep 17, 2026·
49m 58s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Tronfordogs
277 units ordered
Samurai107
Halberdier92
Pikeman47
Elite Skirmisher12
Battering Ram8
Light Cavalry3
Trebuchet3
Monk2
Knight2
Scout Cavalry1
First military 20:34 — Monk
MadKing
95 units ordered
Teutonic Knight56
Knight20
Cavalier15
Battering Ram2
Trebuchet2
First military 23:08 — Teutonic Knight
Roubiz
129 units ordered
Rattan Archer80
Battle Elephant17
Fire Lancer17
Trebuchet10
Pikeman4
Knight1
First military 23:07 — Battle Elephant
J.Try88
150 units ordered
Light Cavalry70
Crossbowman47
Arbalester17
Battering Ram5
Capped Ram5
Archer3
Spearman2
Scout Cavalry1
First military 21:06 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Tronfordogs’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
MadKing’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Roubiz’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+30
Camel Rider
+9
Scorpion
+7
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
J.Try88’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3