AoeStats
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Arena

507342272Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 49m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Poles · Netherlands
772
+15
🇫🇷 Vietnamese · France
768
+15
🇺🇸 Japanese · United States
742
-15
🇺🇸 Teutons · United States
739
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,445 9:23 17:19 39:24 ⛏ Fast Castle
17 843 10:56 21:57 36:10 ⛏ Fast Castle
15 762 11:04 16:54 42:17 ⛏ Fast Castle
12 588 14:12 20:56 39:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,730 17,335 12,165 3,550 49,780 60,774
21,775 16,885 7,900 1,580 48,140 58,967
21,770 15,980 8,815 1,500 48,065 61,245
18,080 6,915 7,075 1,505 33,575 38,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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