AoeStats
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Lombardia

509726442Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 83m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
715
+12
🇩🇪 Vietnamese · Germany
714
+12
🇷🇺 Franks · Russia
685
+13
🇦🇷 Teutons · Argentina
651
+14
🇬🇧 Mongols · United Kingdom
1005
-102
🇨🇳 Saxons · China
693
-15
🇬🇧 Celts · United Kingdom
386
-5
🇬🇧 Khmer · United Kingdom
386
-5
Player eAPM Actions Feudal Castle Imperial Opening
47 3,940 10:47 15:48 36:04 ⛏ Fast Castle
29 2,433 12:27 22:28 35:48 ⛏ Fast Castle
29 2,440 12:27 23:31 33:56 ⛏ Fast Castle
18 1,484 14:04 29:22 47:09 ⚔ Archers into Skirms
17 1,415 11:33 23:24 38:38 ⚔ Archer Rush
15 1,254 14:27 21:17 35:54 ⚔ FC into Skirms
12 972 11:11 28:22 39:20
10 832 10:34 30:39 62:12 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,445 42,320 33,925 5,920 109,610 178,048
58,570 16,170 23,970 2,960 101,670 109,166
42,300 15,935 27,790 4,800 90,825 101,338
13,145 48,790 20,460 5,460 87,855 102,852
31,015 26,075 20,970 2,340 80,400 110,331
19,365 30,210 21,650 1,935 73,160 75,094
21,895 22,605 16,200 3,210 63,910 74,237
12,440 12,130 5,760 1,370 31,700 31,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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