AoeStats
← Jumpshot

Black Forest

510095897Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 86m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Romans · Brazil
626
+17
🇦🇷 Spanish · Argentina
622
+17
🇮🇹 Celts · Italy
682
-18
🇨🇳 Saxons · China
627
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 3,447 13:20 19:17 33:19 ⛏ Fast Castle
13 1,083 12:08 24:38 35:18 ⛏ Fish Boom FC
11 926 10:01 21:19 39:47 ⛏ Fast Castle
11 995 12:19 22:50 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,305 68,553 42,910 4,715 135,483 142,122
48,220 21,275 29,225 2,350 101,070 123,054
33,955 29,973 25,515 3,690 93,133 121,755
27,535 16,620 12,465 2,460 59,080 66,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.