AoeStats
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Arena

506155375Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 57m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Goths · Brazil
983
+27
🇺🇸 Khmer · United States
946
+14
🇮🇹 Ethiopians · Italy
925
-14
🇮🇹 Bohemians · Italy
897
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,319 10:46 16:53 34:24 ⛏ Fast Castle
23 1,345 11:26 18:35 31:12 ⛏ Fast Castle
19 1,094 11:47 18:24 30:07 ⛏ Fast Castle
18 1,030 11:42 15:25 32:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,530 27,208 18,555 2,470 79,763 90,636
38,950 25,590 13,370 850 78,760 86,630
37,605 11,130 14,050 3,560 66,345 84,737
21,590 22,740 9,745 3,540 57,615 63,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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