AoeStats
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Black Forest

510530173Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 47m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
985
+15
🇺🇸 Persians · United States
899
+18
🇲🇽 Varangians · Mexico
957
-17
🇦🇷 Saracens · Argentina
950
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,907 13:45 17:53 31:50 ⛏ Fast Castle
27 1,264 12:55 17:05 30:47 ⛏ Fast Castle
21 967 12:53 18:23 31:19 ⛏ Fast Castle
20 932 12:39 17:20 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,555 19,822 12,780 2,480 60,637 71,057
23,685 20,151 14,165 1,780 59,781 67,044
23,115 15,317 8,680 2,325 49,437 61,006
19,615 16,749 7,080 1,715 45,159 48,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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