AoeStats
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MegaRandom

509981882Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 45m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
879
+13
🇦🇷 Franks · Argentina
868
+14
🇨🇱 Saxons · Chile
836
+15
🇧🇷 Britons · Brazil
785
+17
🇲🇽 Slavs · Mexico
832
-15
🇦🇷 Aztecs · Argentina
820
-15
🇬🇧 Chinese · United Kingdom
813
-15
🇧🇷 Tupi · Brazil
795
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 986 10:34 20:59 43:15 ⚔ Scout Rush
20 896 16:06 27:27 39:09
17 798 13:16 27:08 44:51 ⚔ Champi Rush
16 717 12:28 21:56 38:16 ⚔ Scout Rush
15 691 13:53 23:47 39:13 ⚔ Scout Rush
15 695 11:04 29:31 — ⚔ Scout Rush
14 628 12:45 20:10 36:47 ⛏ Fast Castle
11 525 11:58 25:12 32:51 ⚔ Scouts into Skirms into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
13,470 15,899 8,805 2,900 41,074 44,821
17,820 10,612 7,545 2,410 38,387 42,128
16,220 12,440 8,230 1,000 37,890 53,315
16,175 8,845 6,015 4,550 35,585 35,061
11,235 9,623 3,260 850 24,968 30,210
9,320 7,945 2,945 2,365 22,575 23,871
11,295 5,949 4,025 975 22,244 28,667
9,425 8,907 2,030 1,435 21,797 27,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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