AoeStats
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Nomad

508803676Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 106m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
949
+14
🇦🇺 Saxons · Australia
920
+16
🇲🇽 Wu · Mexico
918
+16
🇻🇳 Khmer · Vietnam
871
+18
🇹🇷 Britons · Türkiye
941
-17
🇲🇽 Saracens · Mexico
909
-16
🇺🇸 Lithuanians · United States
906
-16
🇨🇦 Saxons · Canada
881
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 4,223 18:16 27:10 35:26 ⛏ Fish Boom FC
25 2,663 17:38 22:49 41:09 ⛏ Fish Boom into Fire Galleys FC
24 2,587 13:59 24:42 44:22 ⛏ Fast Castle
23 2,422 17:20 28:31 36:36 ⛏ Fish Boom into Fire Galleys FC
19 2,004 15:48 30:01 47:11 ⛏ Fish Boom
19 1,983 16:56 21:34 43:10 ⛏ Fish Boom FC
18 1,948 15:52 26:53 32:58 ⚔ Fish Boom into Galleys into Towers FC into Fast Imp
10 1,059 13:40 18:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,215 46,140 21,530 2,750 107,635 118,347
23,110 51,631 23,025 8,560 106,326 109,085
38,595 39,230 18,400 3,750 99,975 102,754
32,335 27,506 28,225 7,335 95,401 100,153
27,470 32,520 26,070 3,445 89,505 92,015
34,250 24,861 19,305 7,260 85,676 97,128
19,645 19,650 17,285 7,610 64,190 76,532
4,450 4,025 925 1,600 11,000 12,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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