AoeStats
← Lagarto Fernando

Nomad

509590326Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 42m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Vikings · Russia
1241
+11
🇪🇸 Mongols · Spain
1196
+13
🇩🇪 Byzantines · Germany
1183
+14
🇲🇽 Italians · Mexico
1159
-13
🇲🇽 Danes · Mexico
1136
-13
🇲🇽 Vietnamese · Mexico
1115
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,897 15:47 23:45 — ⛏ Fish Boom FC
43 1,860 16:30 20:12 42:30 ⛏ Fish Boom FC
38 1,612 13:04 25:23 — ⛏ Fish Boom FC
33 1,408 15:35 22:57 30:02 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
27 1,140 12:49 25:30 41:03 ⚔ Fish Boom into Archers
17 731 15:14 21:49 31:43 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
13,365 11,975 2,705 3,200 31,245 37,976
13,655 8,915 5,300 1,705 29,575 32,785
11,230 9,083 6,075 1,875 28,263 30,035
9,300 9,089 5,770 2,800 26,959 31,362
8,610 9,250 3,955 2,155 23,970 25,273
5,225 5,128 250 1,760 12,363 13,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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