AoeStats
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Nomad

509751261Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 48m 3s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1088
+17
🇦🇷 Italians · Argentina
1087
+17
🇦🇷 Japanese · Argentina
1025
+19
🇧🇷 Saxons · Brazil
1125
-19
🇧🇷 Vietnamese · Brazil
1095
-17
🇧🇷 Vikings · Brazil
1092
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,356 13:51 23:41 37:48 ⚔ Fish Boom into Archers
36 1,730 12:46 26:01 35:08 ⚔ Fish Boom into Archers
29 1,388 12:48 29:10 35:50
24 1,136 15:02 24:13 — ⛏ Fish Boom FC
20 953 14:47 21:27 — ⚔ Fish Boom into Towers FC
20 971 13:28 17:10 43:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,850 17,420 11,185 1,700 40,155 46,839
10,465 12,775 4,640 2,365 30,245 37,193
9,905 11,230 3,520 2,350 27,005 31,238
10,010 10,005 3,450 1,075 24,540 30,004
8,360 10,321 2,760 255 21,696 26,029
4,750 5,813 335 2,175 13,073 12,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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