AoeStats
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Nomad

509744282Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 53m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Ethiopians · Bolivia
1143
+13
🇧🇴 Celts · Bolivia
1108
+15
🇧🇴 Burgundians · Bolivia
1106
+15
🇦🇷 Bengalis · Argentina
1103
-16
🇦🇷 Varangians · Argentina
1103
-15
🇦🇷 Franks · Argentina
1037
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,824 17:58 24:14 52:46 ⚔ Fish Boom into Scouts
46 2,442 14:53 25:52 32:48 ⚔ Fish Boom into Scouts
42 2,237 14:06 20:33 39:56 ⛏ Fast Castle
35 1,866 14:09 19:30 40:34 ⛏ Fish Boom FC
33 1,757 15:06 24:08 44:21 ⛏ Fish Boom into Fire Galleys FC
32 1,686 13:33 31:18 51:57 ⚔ Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,050 24,278 9,150 2,900 58,378 67,275
18,910 19,172 7,410 2,490 47,982 50,950
14,180 15,626 9,245 2,995 42,046 48,588
13,995 15,384 7,330 3,310 40,019 43,311
17,710 11,145 7,535 1,600 37,990 38,715
14,385 10,895 8,665 1,945 35,890 41,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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