AoeStats
← LeAigle

Arena

510409462Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 31m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1105
+14
🇩🇪 Danes · Germany
1079
+15
🇲🇽 Ethiopians · Mexico
1060
+16
🇫🇷 Mongols · France
1081
-15
🇫🇷 Japanese · France
1062
-15
🇫🇷 Burgundians · France
1051
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,128 11:29 15:22 — ⛏ Fast Castle
27 850 10:23 14:50 — ⛏ Fast Castle
23 719 10:38 15:12 — ⛏ Fast Castle
17 533 11:43 17:10 — ⛏ Fast Castle
15 466 10:34 14:23 — ⛏ Fast Castle
13 408 11:16 16:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,675 7,775 2,965 850 20,265 26,619
6,825 6,835 3,640 200 17,500 21,750
7,225 5,245 2,975 850 16,295 17,526
5,910 5,720 1,705 1,610 14,945 16,733
5,950 4,660 1,250 2,350 14,210 15,024
7,825 3,390 1,100 1,435 13,750 17,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.