AoeStats
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Nomad

510288417Analyzed
3v3 RM · 12h ago on Sep 30, 2026· 46m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1429
+15
🇨🇴 Saracens · Colombia
1378
+17
🇻🇳 Maya · Vietnam
1339
+18
🇦🇺 Japanese · Australia
1439
-18
🇦🇺 Vietnamese · Australia
1418
-18
🇷🇺 Mongols · Russia
1327
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,344 13:19 19:10 31:33 ⛏ Fish Boom FC
37 1,744 14:17 18:58 32:10 ⛏ Fish Boom FC
32 1,497 14:44 18:18 33:07 ⛏ Fish Boom FC
30 1,395 14:14 19:06 33:24 ⚔ Fish Boom FC into Archers
25 1,167 12:59 18:44 34:16 ⛏ Fish Boom FC
24 1,103 14:22 18:10 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,265 12,146 18,465 1,055 51,931 52,733
21,595 14,308 9,845 2,250 47,998 57,208
20,055 13,135 7,675 3,225 44,090 45,568
11,370 16,637 11,985 1,700 41,692 45,566
11,300 12,820 7,965 4,800 36,885 38,247
5,625 5,362 1,060 2,605 14,652 16,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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