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Arena

510284565Analyzed
4v4 RM · 19h ago on Sep 30, 2026· 47m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
1358
+15
🇨🇳 Italians · China
1218
+21
🇬🇧 Bulgarians · United Kingdom
1215
+21
🇦🇿 Varangians · Azerbaijan
1171
+23
🇮🇹 Vikings · Italy
1340
-20
🇷🇺 Saracens · Russia
1337
-20
🇨🇳 Japanese · China
1331
-20
🇪🇸 Vietnamese · Spain
1318
-20
Player eAPM Actions Feudal Castle Imperial Opening
42 2,002 9:20 23:25 34:18 ⚔ Towers into Archers
38 1,805 10:50 15:34 36:55 ⛏ Fast Castle
35 1,678 10:29 14:42 32:46 ⛏ Fast Castle
31 1,495 10:53 17:31 33:24 ⛏ Fast Castle
30 1,426 8:04 16:31 29:32 ⛏ Fast Castle
29 1,391 10:35 15:13 33:09 ⛏ Fast Castle
25 1,204 10:52 15:13 32:38 ⛏ Fast Castle
22 1,068 9:46 14:40 40:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,970 18,370 15,725 2,875 69,940 83,189
31,775 17,610 15,955 4,380 69,720 76,306
26,725 16,465 14,170 3,830 61,190 62,677
28,350 13,220 12,250 1,600 55,420 63,311
21,515 17,624 11,300 3,550 53,989 56,421
22,990 16,910 6,050 2,325 48,275 56,221
13,545 13,272 6,160 1,595 34,572 38,960
9,850 9,605 6,770 1,280 27,505 33,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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