AoeStats
← Wickus

Yucatan

510685799Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 55m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
66 3,643 12:00 18:32 33:29 ⛏ Fast Castle
37 2,055 12:41 18:17 38:13 ⛏ Fast Castle
35 1,964 11:20 17:50 36:51 ⛏ Fast Castle
32 1,760 11:48 16:01 34:50 ⛏ Fast Castle
29 1,618 12:51 17:13 32:47 ⛏ Fast Castle
25 1,363 10:46 16:48 39:01 ⛏ Fast Castle
17 937 12:18 18:51 34:25 ⛏ Fish Boom FC
10 542 12:28 22:16 42:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,245 30,448 16,600 5,165 77,458 100,978
35,035 12,475 25,310 4,200 77,020 78,397
32,445 26,600 12,855 3,750 75,650 87,620
30,205 14,845 21,370 4,715 71,135 100,078
23,415 20,386 16,405 5,045 65,251 69,269
27,390 10,375 14,295 2,000 54,060 56,462
14,400 10,450 8,400 1,600 34,850 49,688
13,330 6,522 3,455 2,625 25,932 26,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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