AoeStats
← Wickus

Yucatan

510678385Analyzed
4v4 RM · 23h ago on Oct 2, 2026· 70m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
1083
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1076
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🇨🇳 Teutons · China
1046
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🇭🇳 Wei · Honduras
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🇺🇸 Franks · United States
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🇭🇳 Danes · Honduras
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🇺🇸 Goths · United States
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Player eAPM Actions Feudal Castle Imperial Opening
37 2,626 12:05 20:10 54:27 ⛏ Fast Castle
35 2,447 12:59 21:44 40:17 ⚔ M@A Rush
30 2,118 18:13 32:56 57:12 ⚔ M@A Rush
24 1,682 9:44 16:47 33:52 ⛏ Fast Castle
22 1,571 11:13 36:53 — ⛏ Fast Castle
22 1,531 10:56 16:26 32:41 ⛏ Fast Castle
11 738 13:56 22:42 65:17 ⚔ M@A FC
8 565 12:39 20:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,330 28,485 29,135 6,800 113,750 123,446
51,130 16,890 15,810 5,900 89,730 97,858
29,105 24,840 22,935 9,150 86,030 93,694
35,795 18,124 11,870 1,950 67,739 73,425
19,615 10,950 8,445 3,950 42,960 48,827
16,070 14,085 4,320 3,960 38,435 40,212
10,160 11,125 945 1,550 23,780 28,917
5,380 4,578 1,265 1,145 12,368 14,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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