AoeStats
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MegaRandom

509401644Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 67m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Saxons · Finland
1419
+13
🇫🇮 Huns · Finland
1401
+14
🇮🇳 Britons · India
1349
+16
🇫🇮 Berbers · Finland
1301
+18
🇦🇷 Dravidians · Argentina
1473
-21
🇦🇷 Magyars · Argentina
1388
-17
🇦🇷 Britons · Argentina
1272
-12
🇦🇷 Khmer · Argentina
1239
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 3,801 8:30 21:29 36:08 ⚔ Archer Rush
52 3,515 9:05 21:26 37:08 ⚔ Scout Rush
51 3,416 10:01 13:31 33:21 ⛏ Fast Castle
46 3,114 8:52 23:15 38:47 ⚔ Archer Rush
42 2,787 11:08 17:23 42:33 ⛏ Fast Castle
35 2,331 10:36 15:14 37:08 ⛏ Fast Castle
31 2,080 10:35 14:39 35:16 ⛏ Fast Castle
28 1,873 9:25 21:40 40:36 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,655 47,021 13,310 2,255 98,241 112,569
34,785 41,468 13,560 4,815 94,628 105,628
17,350 32,119 23,805 5,965 79,239 98,200
33,515 14,680 18,830 2,900 69,925 96,211
19,020 28,818 12,290 8,675 68,803 96,590
24,995 22,105 17,280 950 65,330 98,188
19,525 27,677 11,215 2,065 60,482 78,079
22,965 9,210 8,320 4,850 45,345 50,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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