AoeStats
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Black Forest

510058143Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 50m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Vietnamese · Romania
866
+10
730
+16
🇨🇳 Muisca · China
691
+17
🇨🇳 Turks · China
673
+18
🇨🇳 Danes · China
784
-18
🇵🇹 Vietnamese · Portugal
736
-16
🇺🇾 Romans · Uruguay
721
-15
🇨🇭 Spanish · Switzerland
651
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,563 12:46 17:33 39:10 ⛏ Fast Castle
30 1,489 11:34 17:12 36:37 ⛏ Fast Castle
26 1,296 12:38 18:27 31:07 ⛏ Fast Castle
25 1,274 12:35 16:12 32:20 ⛏ Fast Castle
24 1,208 11:58 23:18 42:19 ⛏ Fast Castle
24 1,218 14:46 22:28 32:58 ⛏ Fast Castle
18 913 12:01 16:38 31:35 ⛏ Fast Castle
15 755 12:08 18:57 35:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,050 22,335 14,750 2,120 62,255 75,563
22,000 23,080 14,985 1,725 61,790 67,531
26,565 21,070 13,220 710 61,565 82,887
18,105 20,446 12,730 2,350 53,631 65,738
18,550 20,682 7,010 2,800 49,042 65,752
19,870 14,861 9,635 3,210 47,576 51,984
15,270 14,155 5,150 1,930 36,505 40,536
14,490 8,392 5,295 1,725 29,902 40,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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