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Oasis

509933904Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 77m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
728
+17
🇨🇭 Slavs · Switzerland
725
+17
🇨🇭 Bengalis · Switzerland
709
+18
🇬🇬 Varangians · Guernsey
698
+18
🇷🇺 Khmer · Russia
816
-20
🇨🇳 Saracens · China
805
-19
🇦🇷 Sicilians · Argentina
701
-16
🇨🇭 Spanish · Switzerland
681
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,536 10:17 24:51 40:32 ⚔ Scouts into Archers
20 1,519 11:15 23:19 37:45 ⛏ Fast Castle
19 1,465 15:24 22:27 32:53 ⛏ Fast Castle
19 1,444 10:47 23:04 55:37
16 1,240 11:10 30:22 49:37 ⚔ Archer Rush
13 1,034 11:58 25:13 55:21 ⛏ Fast Castle
10 763 18:40 26:01 35:27 ⛏ Fast Castle
10 742 13:14 17:37 34:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,655 42,155 32,760 7,930 112,500 151,635
47,180 21,873 27,255 3,130 99,438 126,768
33,220 27,080 30,445 4,440 95,185 107,816
45,750 20,005 18,160 2,050 85,965 127,169
36,980 21,395 17,660 2,150 78,185 83,473
12,700 32,641 24,135 3,290 72,766 99,298
20,815 24,610 9,650 4,510 59,585 74,366
16,155 17,770 8,425 2,710 45,060 56,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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