AoeStats
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Arena

508681591Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 63m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Turks · Czechia
751
+13
🇮🇹 Hindustanis · Italy
725
+14
🇺🇸 Saxons · United States
689
+15
🇨🇭 Franks · Switzerland
665
+16
🇦🇷 Saracens · Argentina
818
-20
🇺🇸 Bohemians · United States
808
-20
🇺🇸 Vikings · United States
567
-10
🇨🇱 Malay · Chile
495
-8
Player eAPM Actions Feudal Castle Imperial Opening
33 2,076 10:55 18:40 31:40 ⛏ Fast Castle
24 1,539 11:03 17:31 34:58 ⛏ Fast Castle
23 1,487 11:30 17:28 37:27 ⛏ Fast Castle
21 1,348 12:15 17:47 32:54 ⛏ Fast Castle
21 1,360 11:05 18:41 33:20 ⛏ Fast Castle
13 829 10:44 19:45 34:37 ⛏ Fast Castle
10 646 9:17 37:04 44:25 ⚔ Archer Rush
8 512 11:33 21:15 34:55 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,260 43,265 15,305 4,950 92,780 98,432
41,115 16,085 21,975 3,590 82,765 91,376
32,645 21,650 22,640 3,235 80,170 97,741
28,370 15,120 26,830 4,200 74,520 94,818
28,810 23,880 16,510 3,215 72,415 84,998
20,940 15,620 19,110 2,150 57,820 65,268
23,310 19,685 9,660 1,680 54,335 64,794
16,300 11,135 7,795 1,600 36,830 39,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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